How to combine games and education, and is there a case for it?
We interview Melissa Cash, co-founder and CEO of PokPok, a company creating educational and engaging digital content for children. They discuss the challenges and strategies of developing non-addictive, educational content for young children, focusing on the importance of designing tools that integrate seamlessly with a parent’s daily life.
Melissa shares insights into her entrepreneurial journey, balancing professional and personal life, and highlights the critical role of networking as a CEO. We also touch on PokPok’s unique approach to early childhood education and the importance of community and collaboration in achieving success.
Pok Pok, raised $3 million in seed funding in 2022. The company was founded in 2019 after it spun out of Snowman, the small studio behind award-winning iOS games Alto’s Adventure, Alto’s Odyssey, Skate City and others.
Pok Pok is a great example of how games can be taken beyond the gaming industry to consumer and educational apps. Learn more about Pok Pok: https://playpokpok.com/
03:02 Melissa's Journey to Pok Pok
12:08 Building the Product
16:09 Marketing and Business Model
19:15 Challenges and Parental Concerns
23:20 Balancing Toddler Activities and Screen Time
24:03 The Healthy Screen Time Debate
24:40 Understanding Pok Pok's Unique Value
26:15 Challenges and Differentiation in the Market
30:36 Team Composition and Educational Approach
33:18 Reflections on Entrepreneurship
39:02 Balancing Family and Business
41:34 Future Plans and Excitement
43:27 Conclusion and Final Thoughts
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126. Inside Pok Pok: Reimagining Digital Play For Kids